Saturday, October 13, 2007
I was inspired to do my version of the Hulk. I've never drawn him since I started drawing comics professionally over 10 years ago so I had to take a stab at this mountain of a character. I wanted to convey just his mass and weight. I also wanted to portray him more Kirby-esque, not all body builder and intelligent-like how he's portrayed these days. Tons of fun! Oh, and yes he's naked b/c pants can't stretch that much!
I was a huge Iron Man fan back in the 90s (while I was in high school). I started drawing comic books professionally back in 1995 and after 10+ yrs of doing that I realized that the last time I drew Iron Man was before I became a professional. So I had to do this painting. I'm actually a big fan of when Tony Stark wore the red and silver version of the armor. So I did my take of that version. Gotta give props to Adi Granov for inspiration. I had tons of fun with this! I can't wait to see the movie!
Sunday, August 12, 2007
I was fortunate enough to take part in the latest gallery show at Nucleus Gallery. It was the "Revenge of the Ninja" show. Over 50 artists showcased their work. I had a lot of fun. This is the piece I did. I wanted to do something different than the action you would expect in a ninja piece. It's titles "Aftermath." I hope you like...
Saturday, July 14, 2007
I had a lot of fun working on the Steeds of Fate level in God of War 2. The idea is that there are these 4 massive horses made out of granite and rock out in the ocean. They are the size of mountains. You, as the player, will reach the horses by running across the chain that begins at a structure that is connected to an island. You will climb onto the horses and go through a whole level fighting enemies and such. Eventually, you will break open the blinders that are covering the eyes of the horses. Once that's done the horses will come alive and begin to move forward which in turn pulls the island forward to connect it to the structure. I don't know if any of that made sense, it's tough to explain. But it's a pretty cool moment in the game.
The black and white rough painting was the initial painting I did to get a feel for the whole thing. But I ended up doing a more static side shot of the horses mainly because it shows the most amount of information on what they actually look like. I had a lot of fun with these.
Tuesday, July 10, 2007
Thursday, July 5, 2007
Hey all- this is kinda embarrasing to post b/c it's always weird to see and hear yourself on screen. But I'd thought since I've been posting about the gallery show and all I should follow it up with some interviews that were done during that event. The first link is from Coin-op.tv and the other is from Figures.com. So enjoy us making fools of ourselves!
AND CHECK OUT THE OTHER INTERVIEWS WITH MY FELLOW GOW2 ARTISTS
Saturday, May 19, 2007
Hey all! I just wanted to thank everyone that was able to come out to the gallery show the other weekend, and those that wanted to but couldn't (it's the thought that counts)! It was awesome! We all had a blast hanging out, meeting people, and just having fun. I hope to do another one in the future. You guys can check out pictures from the event at the Nucleus Gallery's website. Here's the link:
Nucleus Gallery event pics
I wanted to post the pieces I did for the gallery for those of you who couldn't make it. I had fun with these. There was no specific direction I was going when painting these. I just started painting and let the paintings discover themselves. It was an interesting way to work- very opposite to the way I approach my concepts at work, which is attacking things very intentionally, usually with a certain amount of research first.
If any of you are interested in purchasing prints of any of these paintings you can get it from the Gallery Nucleus guys. Here's a link to their prints section:
GALLERY NUCLEUS/PRINTS SECTION
Thanks guys and gals again! I hope you like...
Wednesday, April 4, 2007
Hey all! Nucleus Gallery is holding an exhibition of art featuring artwork by the concept art team that worked on the God of War 2 video game. Along with myself, there are 7 artists (Erik, Cecil, Charlie, Dwayne, Scott, and Ryan) that are going to be showcasing art that is both personal as well as work from the game. If you're in the area (Alhambra, CA) on May 12th (or that weekend, but we'll only be there Saturday night to hang out with you all), please drop by and say hi. It's going to be a fun event at a very cool store/gallery. Thanks to Ben and everyone at Nucleus for hosting this event! We can't wait!
Monday, March 26, 2007
Tuesday, March 20, 2007
Saturday, March 17, 2007
Here's yet another photo (Sorry- I'll post more drawings eventually, I promise). The one on the left is the game demo disc that came out weeks before the release of the final product. My art was used for the demo disc cover. It's always fun to see your work in print and especially on a cover (do you call that a "cover" or just "box art"?). The final game cover art on the right is not my artwork. It was done by the talented guys at Petrol Advertising.
If you get the chance, get the game. It's really fun! It really showcases the talent of every person that put their blood and sweat into the making of this game for the past 2 years or so. Plus, it comes with 2 discs- the second one has a very professionally made, very thorough documentary on the making of God of War 2. You'll get to see me make a fool of myself here and there in different scenes (I hate talking in front of a camera). But it's cool nonetheless. Check it out!
Friday, March 9, 2007
God of War 2 is coming next week! This is the God of War II Limited Edition Strategy Guide. It's a slip case that contains a very nice strategy guide and a 112 page artbook. It contains a majority of the concept designs our concept design team did throughout the past 2 years. It also has many screenshots of 3D characters, levels, and environments to go along with the concepts. Congrats to my fellow concept artist buddies (Charlie, Cecil, Dwayne, Erik, Scott, and Ryan). And congrats to the rest of the amazing team over at Sony Santa Monica. We all had a blast working on a video game of this caliber. It's definitely been one of the most enjoyable experiences in my career. Thanks also to the great guys at Brady Games for pumping out an amazing product in such a short amount of time.
Tuesday, March 6, 2007
This is a cover I did for Aspen Comics. It's for a new title they're releasing- Fathom: Kiani #3. It's been awhile since I did some work in comics. It's fun doing covers here and there on the side. I get asked from time to time to do interior sequential work, but being that a comic is 22 pages long, I would only be able to do that if I was working on it full-time. Being a comic book artist is probably one of the most labor intensive (in respect to hours and deadline crunches) jobs out there. I still love comics, I just don't miss the crazy hours. I guess that's why a majority of my old colleagues are no longer in the business. Most of them moved on to other industries- mainly animation, some went to video games, movies, advertising. I have the utmost respect for you few that are still in the game.
Monday, March 5, 2007
It's almost here! I've been working at Sony Santa Monica Studios since mid-2005. It's been the best experience. I was one of 6 (7 at one point) concept artists coming up with the look of the game- characters, creatures, environments, props, storyboards, color keys, whatever else they needed. It was great to be able to contribute to some marketing images as well. This is one I did that ended up being used for the cover to the game demo that recently came out as a teaser to the actual final game, which is set to hit stores on March 13, 2007.
Wednesday, February 14, 2007
My first post! I've finally joined the world of blogging. I'm a bit behind. But with the new update of my site, I knew I wanted this blog to serve as a good supplement to the more portfolio style website. This is where I can easily update new images, tell you of any new news, go off and ramble, and of course, interact with you all.
Here's a quickie creature sketch I did of a gentle giant. It's a strong and imposing creature (when it has to be), but it's shy and hides away up in trees...upside down.
Oh, and my website is at: WWW.ANDYPARKART.COM -check it out near the end of March 2007. Thanks!