Tuesday, March 20, 2007
Saturday, March 17, 2007
Here's yet another photo (Sorry- I'll post more drawings eventually, I promise). The one on the left is the game demo disc that came out weeks before the release of the final product. My art was used for the demo disc cover. It's always fun to see your work in print and especially on a cover (do you call that a "cover" or just "box art"?). The final game cover art on the right is not my artwork. It was done by the talented guys at Petrol Advertising.
If you get the chance, get the game. It's really fun! It really showcases the talent of every person that put their blood and sweat into the making of this game for the past 2 years or so. Plus, it comes with 2 discs- the second one has a very professionally made, very thorough documentary on the making of God of War 2. You'll get to see me make a fool of myself here and there in different scenes (I hate talking in front of a camera). But it's cool nonetheless. Check it out!
Friday, March 9, 2007
God of War 2 is coming next week! This is the God of War II Limited Edition Strategy Guide. It's a slip case that contains a very nice strategy guide and a 112 page artbook. It contains a majority of the concept designs our concept design team did throughout the past 2 years. It also has many screenshots of 3D characters, levels, and environments to go along with the concepts. Congrats to my fellow concept artist buddies (Charlie, Cecil, Dwayne, Erik, Scott, and Ryan). And congrats to the rest of the amazing team over at Sony Santa Monica. We all had a blast working on a video game of this caliber. It's definitely been one of the most enjoyable experiences in my career. Thanks also to the great guys at Brady Games for pumping out an amazing product in such a short amount of time.
Tuesday, March 6, 2007
This is a cover I did for Aspen Comics. It's for a new title they're releasing- Fathom: Kiani #3. It's been awhile since I did some work in comics. It's fun doing covers here and there on the side. I get asked from time to time to do interior sequential work, but being that a comic is 22 pages long, I would only be able to do that if I was working on it full-time. Being a comic book artist is probably one of the most labor intensive (in respect to hours and deadline crunches) jobs out there. I still love comics, I just don't miss the crazy hours. I guess that's why a majority of my old colleagues are no longer in the business. Most of them moved on to other industries- mainly animation, some went to video games, movies, advertising. I have the utmost respect for you few that are still in the game.
Monday, March 5, 2007
It's almost here! I've been working at Sony Santa Monica Studios since mid-2005. It's been the best experience. I was one of 6 (7 at one point) concept artists coming up with the look of the game- characters, creatures, environments, props, storyboards, color keys, whatever else they needed. It was great to be able to contribute to some marketing images as well. This is one I did that ended up being used for the cover to the game demo that recently came out as a teaser to the actual final game, which is set to hit stores on March 13, 2007.